Quantcast
Channel: Scott MacLeod's Anthropology of Information Technology & Counterculture
Viewing all articles
Browse latest Browse all 4453

Coppersmith barbet: SPACESHIP Heating and Cooling pulls up to the NASA gates a week before lift off for the Mars 2030 mission with people. #RealisticVirtualUniverse #RealisticVirtualEarthForLego #WUaSHomeRobotics "SPACESHIP Heating and Cooling," they say, &"We hear your engineers forgot to ... * * *

$
0
0

SPACESHIP Heating and Cooling pulls up to the NASA gates a week before lift off for the Mars 2030s' mission with people. #RealisticVirtualUniverse #RealisticVirtualEarthForLego
#WUaSHomeRobotics
"SPACESHIP Heating and Cooling," they say, & "We hear your engineers forgot to ...

https://twitter.com/WorldUnivAndSch/status/1280931764723044353?s=20
https://twitter.com/WUaSPress/status/1280931990233989120?s=20



Watto's Shop / Wald's Parts
from Star Wars




*
Hi Ma,

Thanks for mentioning ... interesting ...

Launch is currently scheduled for between July 17 and August 5, 2020, and it is expected to touch down in Jezero crater on Mars on February 18, 2021.May 22, 2020
https://www.digitaltrends.com/cool-tech/future-mars-missions/

Mars 2020 Mission
MISSION TYPE
Rover

LAUNCH WINDOW
July 30 - Aug. 15, 2020

LANDING
Feb. 18, 2021

MISSION DURATION
At Least One Mars Year (about 687 Earth days)
https://mars.nasa.gov/mars-exploration/missions/mars2020/

Could we turn it into Actual-Virtual Lego Robot rover and spaceship and travel with?

Love, Scott




*
Hi Scott,

Thanks for this article.  It verefies tthe article I read in the NYTimes last Sunday.

Love, Ma




*
Hi Ma,

Thanks too for affirming our big educational project is carrying Lego robotics when we spoke.

Will Tweet today about this Mars mission, people / learners making Lego robotics' spaceships and rovers, and creating a realistic virtual universe for Lego so we can all travel with, virtually and physically - before mid-July :)

Fascinating to go to Mars - again.

Love, Scott

When did we first land a spacecraft on Mars? The Viking landers were the first spacecraft to land on Mars in the 1970s. Viking 1 and Viking 2 each had both an orbiter and a lander. On July 20, 1976 the Viking 1 Lander separated from the Orbiter and touched down on the surface of Mars
https://coolcosmos.ipac.caltech.edu/ask/71-When-did-we-first-land-a-spacecraft-on-Mars-



*

Scott MacLeod sgkmacleod@gmail.com

Sat, Jul 4, 11:30 AM (4 days ago)
to Jane
Unfortunately, my big educational projects' educational services' store isn't a reseller of Lego Robotics' kits yet, just a carrier! 

Some related Lego Mars' rover and space ship in a realistic virtual universe Tweets - 
Fascinating to go to Mars again this July/Aug #RealisticVirtualUniverse:
When did we first land a spacecraft on Mars? The Viking landers were the first-in the 1970s. On 7/20/76 Viking 1 Lander separated from its Orbiter & touched down on surface of Mars
https://coolcosmos.ipac.caltech.edu/ask/71-When-did-we-first-land-a-spacecraft-on-Mars- ~

https://twitter.com/WorldUnivAndSch/status/1279476314731249664?s=20

https://twitter.com/ET_Exists/status/1213092909420933120?s=20


Mars mission, Learners making #LegoRobotics' spaceships & rovers, & creating #RealisticVirtualUniverseForLego so we can all travel with, #ActualVirtual #PhysicalDigital #LegoRobots before mid-July :)
Launch soon-Touch down in Jezero crater Mars 2/18/21
https://mars.nasa.gov/mars-exploration/missions/mars2020/ -

https://twitter.com/WorldUnivAndSch/status/1279480547178196992?s=20

Love, Scott



-- 
- Scott MacLeod


*
Hi Ma, 

Posted further about Mars' mission, and with Lego Robotics here - :)

5 blog posts today too! 

How's your weekend going? 

Love, Scott

-- 
- Scott MacLeod



*
Ma, 
There've been 26 successful missions to Mars so far since the '60s - Wow!
Is going to the Sun next? :) & per: 
The temporary restriction limiting travel on the Going-to-the-Sun Road has been lifted.  The road is open to Avalanche.

https://twitter.com/GlacierNPS/status/1279486669754978309?s=20

Mars mission, Learners making #LegoRobotics' spaceships & rovers, & creating #RealisticVirtualUniverseForLego so we can all travel with, #ActualVirtual #PhysicalDigital #LegoRobots before mid-July :)
Launch soon-Touch down in Jezero crater Mars 2/18/21
https://mars.nasa.gov/mars-exploration/missions/mars2020/ -
https://twitter.com/scottmacleod/status/1279483561926520832?s=20

By mid-July, a realistic virtual Universe for Lego robotics' spaceships? :)
Love, Scott
Mars' mission history and this mission: 



*

Jane MacLeod

Tue, Jul 7, 7:12 AM (1 day ago)
to me
No, it’s too hot there.  Mars is, apparently very cold but might wants have been warmer.

Love, Ma


*
Ma, 

Air conditioning? ( https://sites.dartmouth.edu/dujs/2016/02/17/a-journey-to-the-center-of-the-sun/ ?) In the space ship? ON the way to the sun - but when? And a heater, in the spaceship, on Mars' mission with people in the 2030s possibly? (And a plan with robots on earth and other planets to manage the nuclear waste even if part of this, and re 200,000 year storage & geology questions).

Will we be still talking then thanks to aging reversal and genetic engineering? O my goodness! :)

Love, Scott


-- 
- Scott MacLeod



*
Oops they forgot to put in a heater on the way to Mars ! :)


Love, Scott

-- 
- Scott MacLeod




*
Ma, 

SPACESHIP Heating and Cooling

pulls up to the NASA gates a week before lift off for the Mars 2030 mission with people. SPACESHIP Heating and Cooling, they say, and : "We hear your engineers forgot to include a heating system, and we can help ... :) Lift off in a week - for Mars? No problem!  " (searched on "Star Wars spaceships junk yard scenes Wald's parts" -  https://starwars.fandom.com/wiki/Wald%27s_Parts ).

I hope we'll be able to explore this amusingly even in a realistic virtual universe - 

Nice to have heard from Susan Harvey recently. How are you? 

Love, Scott




-- 
- Scott MacLeod




*

Scott MacLeod

3:30 PM (0 minutes ago)
to Jane
Hi Ma, 

SPACESHIP Heating and Cooling: 

'Got that done by lift off! If you need last minute Air Conditioning for the trip to the Sun, let us know!' :) ~ 

Love, Scott



-- 
- Scott MacLeod







* * *
edX Edge

Hi Sri, All,

Brilliant, and thanks, Rifai. (This email correspondence continues from https://scott-macleod.blogspot.com/2020/07/oriental-dwarf-kingfisher-mit-solve.html).

From this it looks like WUaS can sign on newly as a university, and experiment with course building 'on the edge' from here:

Am an appreciator of edX programmer in Brookline, Massachusetts, Ned Batchelder's thinking and modus operandi - way of relating - (in your 2nd link).

Found too: 
What is edX Edge, and how does it differ from edX?
What is the difference between edX and edge? edX is the home of MOOCs and open to the world while edge is open to on-campus courses. The platform technology is the same, edX/open edX. Usually, we develop on edge to experiment with to them move to the MOOC platform

Rifai, and All - I'm in communication with Lego robotics' people re - https://education.lego.com/en-us/shop/find-distributor - and a distributor has to be in a country to get Lego to people there. And it looks like Sri Lanka doesn't have a distributor. Will include you in related emails. (Marisol - some countries in south and central America may not have distributors as well). In seeking to make Lego robotics' kits available to matriculating WUaS students for engineering and science degrees, WUaS has recently become a carrier, but not yet a reseller, in the US only. And WUaS is exploring other countries (there are about 130 out of 206), where there aren't distributors. Stay tuned.

Best regards, Scott
 


request opening an edX technical account to create World Univ & Sch's own courses


Dear edX Edge, 

At the suggestion of a colleague, I'm writing to request opening an edX technical account to create World Univ & Sch's own courses. And my colleague would be interested in working out something using edX studio with this account as well, and potentially in 2 non-English languages. With this in mind, I just opened a personal Edge edX account https://edge.edx.org/u/WorldUnivAndSch.

I found this edX email address here - https://wikis.utexas.edu/display/MOOC/About+edX+edge+-+FAQs - but World Univ & Sch is a separate startup online 'edge' university, planned in each of all ~200 countries and their official and main languages, and offering online degrees emerging from best STEM CC-4 OCW in its 4 languages (https://ocw.mit.edu/courses/translated-courses/ and https://ocw.mit.edu/index.htm) to begin. 

Thank you.

Best regards, Scott



-- 
- Scott MacLeod - Founder & President  
- World University and School

- CC World University and School - like CC Wikipedia with best STEM-centric CC OpenCourseWare - incorporated as a nonprofit university and school in California, and is a U.S. 501 (c) (3) tax-exempt educational organization. 



Lena (edX)
Jul 8, 2020, 4:29 PM EDT
Hi Scott,

I am excited that you would like to create a course on edX!

Could you please clarify if you are affiliated with any of edX's existing partners or is World University and School new to the edX platform? 

Thank you,

Lena 



Hi Lena,

Thanks for your reply. I am excited to explore creating a course on edX, and more than one regarding World University and School!

World University and School is not affiliated with any of edX's existing partners, and World University and School is new to the edX platform?

Thank you,

Scott





-- 
- Scott MacLeod - Founder & President  
- World University and School










* * *
Christoph




*

[Medianthro] Open Position: Post-Doc (full-time, 4 years) at CARMAH (Humboldt University of Berlin) in research project „Challenging Populist Truth-Making in Europe: The Role of Museums in a Digital ‚Post-Truth‘ European Society“ (CHAPTER)

Inbox
x

Christoph Bareither via Medianthro medianthro@lists.easaonline.org

Thu, Jul 2, 12:11 AM (6 days ago)
to medianthro
Dear colleagues,

please share the job advertisement below for a full-time Post-Doc position (4 years) at HU Berlin, which is very well suited for candidates with a background in media anthropology and an interest in museum/heritage studies and/or research on populism.

Best regards,
Christoph Bareither



Open Position: Post-Doc (full-time, 4 years) at CARMAH (Humboldt University of Berlin) in research project „Challenging Populist Truth-Making in Europe: The Role of Museums in a Digital ‚Post-Truth‘ European Society“ (CHAPTER)
In the project „Challenging Populist Truth-Making in Europe: The Role of Museums in a Digital ‚Post-Truth‘ European Society“ (CHAPTER) (project leaders: Prof. Dr. Christoph Bareither and Prof. Dr. Sharon Macdonald, funded by the Volkswagen Foundation, http://www.carmah.berlin/chapter/ <http://www.carmah.berlin/chapter/>), the position of an academic staff member (Post-Doc, 100% TVL E13, 48 months) is to be filled. The position is integrated into the Centre for Anthropological Research on Museums and Heritage (CARMAH) at the Institute for European Ethnology at Humboldt-Universität zu Berlin and will play a leading role within an international team of researchers at the HU Berlin, the University College London (UCL) and the Jagiellonian University Krakow (JU). The successful applicant will coordinate the work of three PhD students at the three locations in conducting a multi-level project: 1) Ethnographic research (online and offline) including an interview study with museum experts on the impact of populist truth-making on museums in the three partner countries. 2) An ethnographic visitor study with young adults in selected museums in each country. 3) The co-design of concepts and contents for a digital museum app in cooperation with a professional software development company; the app aims at a critical engagement with processes of truth-making through young visitors – a multimedia best practice portfolio will ensure the successful integration of the project results in the field of museums and heritage. Beyond the coordinating function the successful applicant will develop an individual research endeavour within the project, focussing on its political and digital dimensions.

Position Profile:

Academic work in the above-mentioned research project in a leading role as part of an international research team; administrative tasks, especially coordinating role in the cooperation with a professional software company; opportunity for academic qualification.

Requirements:

Requirements are: a PHD in European Ethnology / Cultural Anthropology and extensive experience in ethnographic research; alternatively, a PhD in Museum Studies, Media Studies or Political Science, provided that ethnographic research has been a key element of the doctoral dissertation; very good written and spoken German and English skills, as well as a pronounced ability to work as part of a research team.

Advantageous qualifications are: knowledge in the field of Media and Digital Anthropology, of Museum and Heritage Studies, the Anthropology of Politics or populism more broadly; previous experience with qualitative data analysis software; experience in the area of software development or content management, as well as curatorial skills (layout, image processing, exhibitions); experience in educational work, particularly in regard to young people (e.g. through teaching formats, social engagement, etc.).

Applications:

Please send your application (including cover letter, CV, certificates), and quoting the reference number DR/111/20, to Humboldt-Universität zu Berlin, Faculty of Arts and Humanities, Department of European Ethnology, Prof. Dr. Christoph Bareither, Unter den Linden 6, 10099 Berlin, Germany or preferably in electronic form as one PDF-file to christoph.bareither@hu-berlin.de. The deadline for applications is July 15, 2020.

HU is seeking to increase the proportion of women in research and teaching, and specifically encourages qualified female scholars to apply. Severely disabled applicants with equivalent qualifications will be given preferential consideration. People with an immigration background are specifically encouraged to apply. Since we will not return your documents, please submit copies in the application only.

Please visit our website www.hu-berlin.de/stellenangebote <http://www.hu-berlin.de/stellenangebote>, which gives you access to the legally binding German version.



---
Prof. Dr. Christoph Bareither
Juniorprofessor für Europäische Ethnologie
Schwerpunkt Medienanthropologie

Institut für Europäische Ethnologie
Humboldt-Universität zu Berlin
Møhrenstraße 41, 10117 Berlin, Raum 411
Tel: +49 (0)30 2093-70885
Fax: +49 (0)30 2093-70842
christoph.bareither@hu-berlin.de christoph.bareither@hu-berlin.de>
https://hu.berlin/bareither <https://hu.berlin/bareither>

Project leader:
Curating Digital Images: Ethnographic Perspectives on the Affordances of Digital Images in Heritage and Museum Contexts (DFG)
http://www.carmah.berlin/curating-digital-images/ <http://www.carmah.berlin/curating-digital-images/>
Challenging Populist Truth-Making in Europe (CHAPTER): The Role of Museums in a Digital 'Post-Truth' European Society (VolkswagenStiftung)
http://www.carmah.berlin/chapter/ <http://www.carmah.berlin/chapter/>



******************************************

EASA Media Anthropology Network
https://easaonline.org/networks/media/

To manage your subscription to this mailing list, visit:

http://lists.easaonline.org/listinfo.cgi/medianthro-easaonline.org



*

Scott MacLeod sgkmacleod@worlduniversityandschool.org

Thu, Jul 2, 3:38 PM (6 days ago)
to Christophsharon.macdonald
Dear Christoph, and Sharon,  

Just shared this with you, Christoph, in Academia.edu: 
"Thanks for your interesting thinking about virtual violence in video games. What sparked my interest in particular was this
"What Do Players of Video Games Experience When Enacting Virtual Violence?" video -
https://lt.org/publication/what-do-players-video-games-experience-when-enacting-virtual-violence . 

I haven't been able to see a bibliography of this "Gewalt im Computerspiel ..." paper yet regarding whether you cite Tom Boellstorff's "Coming of Age in Second Life" - since he may have spent as much time in SL doing participant observation, as you did with your video games' research. My book "Naked Harbin Ethnography" seeks to explore ethnographically questions of actual-virtual emotion in a related way, as does seeking to facilitate a realistic virtual Harbin Hot Springs for actual-virtual ethnographic comparison, and a related realistic virtual earth (as well as a new social science method I'm calling ethno-wiki-virtual-world-graphy - https://scott-macleod.blogspot.com/search/label/ethno-wiki-virtual-world-graphy). How might we best communicate further about your work, your upcoming project in your video and all of this? Will email you as well." 

In downloading, your "Gewalt_im_Computerspiel._Facetten_eines.pdf" (und Ich kann auch Deutsch sprechen und lesen), I don't see a bibliography, however. 

I've been active in the Tourism Studies' Working Group at UC Berkeley in many of these regards, and with respect to your interests in heritage and museums as well - http://tourismstudies.org/People.htm#SM . Here's a fairly recent talk there - "Harbin & Avatar Bots: Robotics & Tourism" - on my actual-virtual field site, Harbin Hot Springs in northern California (have either of you ever visited Harbin?) -

Am also interested, in the creation of a single realistic virtual earth for everything (think Google Street View with TIME SLIDER / Maps / Earth with TensorFlow and Translate, and with Second Life re group-buildability and avatar bots, but realistic ones, - like Samsung Neons or 'artificial humans' ), and especially in facilitating the development of all museums ever as virtual museums - all over all time in all languages (https://wiki.worlduniversityandschool.org/wiki/Museums and https://twitter.com/hashtag/RealisticVirtualEarthForMuseums?src=hashtag_click ).  And, Sharon, here's an Oxford related 'brainstorming' blog post - http://scott-macleod.blogspot.com/2018/10/caribbean-reef-squid-art-into-robots-as.html. 

Sharon, - interesting Isle of Skye and Gaelic revival ethnological focus too! - http://www.carmah.berlin/people/macdonald-sharon/. World Univ & Sch seeks to be in A) all 7,117 languages and B) in all 200 countries - as major online A) wiki schools, and B) online universities emerging from best STEM CC-4 OpenCourseWare in its 4 languages for free-to-students' online university and high school degrees. 

I wrote an University of Edinburgh Celtic & Scottish Studies M.Sc. paper on visiting virtual St. Kilda regarding 2 networks (UNESCO WHS and internet), and as a nascent virtual place in 2004, which paper is also in Academia.edu - https://www.academia.edu/1243940/Physical_and_Online_St._Kilda_A_Comparison_of_Senses_of_Place. Are you a Scot, by any chance? I've studied in Edinburgh for 2 separate years (at Fettes College in 1977-78, and at the Univ. of Edinburgh in 2003-04), and have studied too at the University of Munich (LMU) in 1981-82, through a Reed College program in Munich. 

Again, Christoph and Sharon, how might we best communicate further about your work, your upcoming project in your video and all of this? And in what ways might we even explore collaborating in the development of a realistic virtual earth and realistic virtual Harbin, and especially regarding emotions ethnographically? I appreciate in many ways the thinking (ethnographically especially) in your video, Christoph. 

Best regards, Scott 



Christoph - 


Christoph Bareither
What Do Players of Video Games Experience When Enacting Virtual Violence?





Sharon - 





--

-- 
- Scott MacLeod - Founder, President & Professor

- World University and School

- 415 480 4577

- CC World University and School - like CC Wikipedia with best STEM-centric CC OpenCourseWare - incorporated as a nonprofit university and school in California, and is a U.S. 501 (c) (3) tax-exempt educational organization. 



*

Christoph Bareither

Sun, Jul 5, 11:17 PM (3 days ago)
to me
Dear Scott,

Thank you for your interest in my work. Actually, the Gewalt im Computerspiel book has a bibliography, you can download the full book here: https://www.transcript-verlag.de/978-3-8376-3559-1/gewalt-im-computerspiel/?number=978-3-8394-3559-5
And yes, sure, my work profits greatly from Tom Boellstorff’s approaches, including his book on Second Life. The book will also come out as a shorter, English monograph with Cambridge University Press this year. 

Best regards,
Christoph



*

Scott MacLeod sgkmacleod@worlduniversityandschool.org

Mon, Jul 6, 9:17 AM (2 days ago)
to SharonChristoph
Dear Christoph, 

Thank you for your reply. I noticed, in reading your 14 page Buchvorschau von "Gewalt in Computerspiel" ('Violence in Computer Games' is my working translation for this), the parallels with a) your opening paragraph, b) Tom Boellstorff's opening paragraphs in CoAiSL - and c) the opening paragraphs in my book "Naked Harbin Ethnography." Great. Thank you for the bibliography too. Und danke für das Buch selbst, wie es scheint! (The paper version of my "Naked Harbin Ethnography" has an extensive bibliography, but the Kindle version doesn't, interestingly - https://www.amazon.com/author/scottmacleodworlduniversity).

I'm curious if the very young and beginning Academic Press at World University and School's Bookstore (http://worlduniversityandschool.org/AcademicPress.html - & Robotics' store too) could carry both the German and English versions of your book even. (In a parallel vein, although WUaS has just begun to carry 3 Lego Robotics' kits (but not yet as re-seller or with inventory, only as a carrier), WUaS Press's online bookstore, eventually on-the-ground too and in all ~200 countries' main languages, would be interested in developing relationships with Cambridge University Press, and https://www.transcript-verlag.de/ - and in carrying your book, plus. 

In a related vein, would you have interest in teaching, or even co-teaching, a course called something like "Emotions in Computer Play" or "Emotions in Computer Games" at some point - at best STEM CC-4 OpenCourseWare-centric World University and School? Here are some examples of what we might build from -https://ocw.mit.edu/courses/anthropology/21a-350j-cultures-of-computing-fall-2011/ and from https://ocw.mit.edu/courses/anthropology/ and into edX even.

Congratulations on publishing with Cambridge University Press especially! (UC Berkeley Professor Emeritus Nelson HH Graburn is a professor of mine, and an alumnus of Cambridge as well). Are you looking at questions of robotics anthropologically in relation to "Gewalt in Computerspiel" questions. Here are the slides from a UC Berkeley talk I gave in 2018 - http://scott-macleod.blogspot.com/2018/02/indian-fig-uc-berkeley-harbin-avatar.html - regarding Harbin and robotics. And here's a video plus related virtual anthropological resources regarding online WUaS Medical Schools - http://scott-macleod.blogspot.com/2018/11/pacific-yew-world-univ-and-sch-medicine.html - with even tele-robotic surgery, for example (and where Lego Robotics in a realistic virtual earth / Harbin would help learners from an early age become playfully knowledgeable about robotics).

Best regards, 
Scott



Have you "walked" down the Harbin road "4 miles" to "amble" around Middletown, California, here ~ http://tinyurl.com/p62rpcg ~ as a beginning realistic virtual earth in Google Street View with time slider, Maps, Earth (accessible too from https://twitter.com/HarbinBook ~ http://bit.ly/HarbinBook ), - and where I hope Street View will encompass video games as well - and where Street View works in a beginning way with Lego Bricks, too (re above).
I'm seeking to create NOT a Harbin Hot Springs' video game - and not for a new book entitled something like "Peace in Video Games" oder "Frieden in Computerspiel" - but rather a developing realistic virtual Harbin Hot Springs as field site for actual-virtual ethnographic comparison, and potentially drawing significantly on the findings of your research too, Christoph (and via - https://scott-macleod.blogspot.com/search/label/ethno-wiki-virtual-world-graphy). More later about some of this. 






*






* * *
Lego robotics -


Dear Matt and Sri and Marisol (and All),

Thanks for your reply, Matt. Some further brainstorming questions here. 

Since a reseller has to be in a country to get Lego to people there, what would you suggest for getting the Lego robotics' kits that World Univ & Sch is newly carrying - http://worlduniversityandschool.org/AcademicPress.html - to WUaS students this autumn to English speaking students who might live in Sri Lanka, Spanish, and Quechua language countries? There don't appear to be any Lego resellers in Sri Lanka or in Uruguay for example (and Marisol here is an instructor of Quechua and Spanish at Stanford). And it looks like Sri Lanka doesn't have a distributor, especially. Sri (M. Rifai above - with his new SriLanka@worlduniversityandschool.org email address) and I have been communicating much in recent weeks, and we've talked about finding 1000 Sri Lankan students this autumn (high achieving 'toppers'), a percentage of whom will be online engineering, science and EECS undergraduate majors at WUaS in Sri Lanka and in English (- and not in the Sinhala or Tamil languages yet) - and potentially taking edX courses (emerging, for ex., from https://ocw.mit.edu/courses/experimental-study-group/es-293-lego-robotics-spring-2007/). How might WUaS best get Lego robotics' kits to Sri Lankans this autumn?  

I count 86 countries on the Lego distribution list - https://education.lego.com/en-us/shop/find-distributor - out of 206 countries (per the Summer Olympics that would have happened soon were it not for the coronavirus pandemic), so about 120 countries aren't on this distributors' list. Since the WUaS Educational Services' Store now carrying Lego Robotics' kits would like to become a US reseller in the future, as we develop our web site's store with machine learning and machine translation for all ~200 countries especially, is there a way WUaS could please somehow get on a Lego list of being interested in becoming a reseller in these 130 remaining countries, for example? And brainstorming-wise, if getting on this list might be possible, could Julian Dumitrascu (with WUaS) somehow become the head of Europe WUaS Educational Services' Store (with America and Asia WUaS Educational Services' Store being the other 2 regions) for other countries in Europe not on the Lego distributors' list? 

And since Sri (M Rifai) in Sri Lanka has been translating WUaS into the Sinhala (and Tamil) languages there - and it's possible Marisol could help find Quechua and Spanish speakers to help further the machine translation WUaS is developing - perhaps they will facilitate the WUaS Sinhala language, Quechua and Spanish WUaS language translation aspects with regards to making Lego Robotics' kits available first in the USA to speakers of these languages here; And Julian and Nicolai too for Romanian speakers in the USA too? 

(Julian and Nicolai in Romania: as you probably have read, it looks like prospective Romanian students who speak English and who are interested in matriculating at WUaS this autumn online will be able to get Lego robotics' kits for their engineering, science and EECS undergraduate degrees from an upcoming Lego distributor in Romania. Good news! 

Matt and All, for your information, the WUaS Educational Services' Store is part of the WUaS Corporation / Press and a parallel legal entity to World Univ & Sch itself. The WUaS Corporation is licensed in California as a for profit general stock company, planned also in all ~200 countries' and in all 7,117 known living languages (like 501 c 3 tax exempt World Univ & Sch) - with remarkable potential synergies. 

These are WUaS's 2 legal entities: 


There are a few other people in this email in other countries who may help find matriculating students for WUaS this autumn, and which students would get Lego robotics' kits regarding WUaS home robotics - https://twitter.com/hashtag/WUaSHomeRobotics?src=hashtag_click

Thank you, Matt, and looking forward to hearing your thoughts about getting Lego robotics' kits to Sri Lankans in Sri Lanka in particular. 

I think WUaS could become a remarkable growth story for Lego robotics! 

Regards, 
Scott

https://wiki.worlduniversityandschool.org/wiki/Nation_States (planning for ~206 countries, each a major online degree-granting university)
https://wiki.worlduniversityandschool.org/wiki/Languages (planning 7,117 known living languages)




PS
Related Tweet: 
Hi, Alex @vlachakisalex Matt @mcbrickschool Leanna @TOTALTeacher Brainstorming-wise, how might @WUaSPress Educational Services' Store http://worlduniversityandschool.org/AcademicPress.html @WorldUnivAndSch explore opening in Romania for our WUaS matriculating Eng. students https://ocw.mit.edu/courses/experimental-study-group/es-293-lego-robotics-spring-2007/ @sgkmacleod/?


https://twitter.com/WUaSPress/status/1280664282292563968?s=20
https://twitter.com/WorldUnivAndSch/status/1280664964919787520?s=20
https://twitter.com/scottmacleod/status/1280665091348656128?s=20
https://twitter.com/sgkmacleod/status/1280665222814896129?s=20
























...




Viewing all articles
Browse latest Browse all 4453

Trending Articles