Meditation in the clothing-optional Harbin warm pool -
a kind of geothermally heated, warm water-induced relaxation response -
as generator of Harbin culture,
is far-reaching and unique.
{1960's influences contribute to Harbin's milieu in a myriad of ways ...
parallels with Grateful Dead concerts, for sure, in terms of vibe :}
How does this work, and how might we learn about this, and how might we co-create this virtually, and vis-a-vis ethnography?
Anthropologically and meditatively, and to explore this, I'm excited about the possibility of
creating a virtual Harbin in digital goggles like the Oculus Rift ...
see, especially ~
"Chameleons: Developing a virtual Harbin, Oculus Rift digital immersive goggles, Claude Monet-informed style, into interactive, and also realistic, 3-D, immersive environments, Ethno-wiki-virtual-world-graphy too (for group building as in OpenSim and Second Life, etc.) ... See, too Virtual Worlds and Wearable Electronics at WUaS, E-Meditation"
http://scott-macleod.blogspot.com/2013/08/chameleons-developing-virtual-harbin.html ! ~
for riffing with~in the Rift ...
earphones by the ears ...
{and eventually with a brainwave headset} ...
and especially with interactive, movie realism ...
{and eventually as 'class spaces' for WUaS, as well as part of a realistic, virtual earth with avatars}
and for ethno-wiki-virtual-world-graphy ...
where we can all co-make this virtual world, and co-generate ethnography, - and flourishingly ...
as well as the Harbin experience, from our bathtubs ?
...