Research question for WUaS at the NSF?
How best to build out a realistic virtual earth for all STEM disciplines and as STEM field sites, and classrooms?
I'm particularly interested in the virtual learning environments you mention at the close of your talk, and regarding WUaS planning to facilitate a single realistic virtual earth for Classrooms, and as STEM field sites, and for genetics and everything (eg see some of these #hashtags here -
https://twitter.com/
Begin in part with a realistic virtual earth for genetics and aging reversal? Code with Scratch programming language even, and study how students do this?
"Priority 3a: Enhance the use of technological innovations in both in-person and virtual learning spaces.
Priority 3b: Prepare educators to provide rich learning experiences for all students.
Challenge:
Understand how virtual distance learning environments affect cognition and learning
Actions:
Research is needed to build a deeper understanding of the possibilities of virtual and hybrid distance learning environments, from how they affect the development of skills and abilities, to the pedagogies and curriculum that work best."
"ISSIP NSF Workshop Nov 10, 2021, Long Term Impact of COVID 19 on Work, Learning, and Skills"
https://youtu.be/_rK9IANvjQg - Nov 10, 2021 -
Alexandra Medina-Borja at 23:00 - 24:01 -
student-centered, personalized, and equitable
when we teach, what is it we teach
other things for the worker learners ...
Thank you for your consideration of our request. I will follow up with you in the next week to answer any questions you might have, as well as to learn whether we might answer any questions about the merits of our proposal.
Sincerely,
Scott MacLeod
Founder and President
World University and School
https://nsf.gov/publications/
Build out into each of these in a realistic virtual earth for STEM everything:
Research Areas
- Biological Infrastructure (DBI)
- Environmental Biology (DEB)
- Emerging Frontiers (EF)
- Integrative Organismal Systems (IOS)
- Molecular and Cellular Biosciences (MCB)
Computer and Information Science and Engineering (CISE)
- Office of Advanced Cyberinfrastructure (OAC)
- Computing and Communication Foundations (CCF)
- Computer and Network Systems (CNS)
- Information and Intelligent Systems (IIS)
Education and Human Resources (EHR)
- Graduate Education (DGE)
- Research on Learning in Formal and Informal Settings (DRL)
- Undergraduate Education (DUE)
- Human Resource Development (HRD)
- Chemical, Bioengineering, Environmental and Transport Systems (CBET)
- Civil, Mechanical and Manufacturing Innovation (CMMI)
- Electrical, Communications and Cyber Systems (ECCS)
- Engineering Education and Centers (EEC)
- Emerging Frontiers and Multidisciplinary Activities (EFMA)
- Industrial Innovation and Partnerships (IIP)
Environmental Research and Education (ERE)
- Atmospheric and Geospace Sciences (AGS)
- Earth Sciences (EAR)
- Ocean Sciences (OCE)
- Office of Polar Programs (OPP)
International Science and Engineering (OISE)
Mathematical and Physical Sciences (MPS)
- Astronomical Sciences (AST)
- Chemistry (CHE)
- Materials Research (DMR)
- Mathematical Sciences (DMS)
- Physics (PHY)
- Office of Multidisciplinary Activities (OMA)
Social, Behavioral and Economic Sciences (SBE)
- Behavioral and Cognitive Sciences (BCS)
- National Center for Science and Engineering Statistics (NCSES)
- Social and Economic Sciences (SES)
- SBE Office of Multidisciplinary Activities (SMA)
And further:
TOPIC #1 - PHYSICS- TOPIC #2 - CHEMISTRY
- TOPIC #3 - MATERIALS RESEARCH
- TOPIC # 4 - MATHEMATICAL SCIENCES
- TOPIC # 5 - ASTRONOMY
- TOPIC # 6 - ATMOSPHERIC SCIENCES
- TOPIC # 7 - EARTH SCIENCES
- TOPIC #8 - OCEAN SCIENCES
- TOPIC #9 - POLAR SCIENCE, ENGINEERING, & OPERATIONS
- TOPIC #10 - BIOLOGICAL SCIENCES
- TOPIC #13 - BIOLOGICAL INFRASTRUCTURE
- TOPIC #14 - SOCIAL, BEHAVIORAL, & ECONOMIC RESEARCH
- TOPIC #15 - ADVANCED SCIENTIFIC COMPUTING
- TOPIC #16 - COMPUTER & COMPUTATION RESEARCH
- TOPIC #17 - NETWORKING & COMMUNICATIONS RESEARCH & INFRASTRUCTURE
- TOPIC #18 - MICROELECTRONIC INFORMATION PROCESSING SYSTEMS (MIPS)
- TOPIC #19 - INFORMATION, ROBOTICS, & INTELLIGENT SYSTEMS
- TOPIC #20 - ELECTRICAL & COMMUNICATIONS SYSTEMS
- TOPIC #21 - DESIGN, MANUFACTURE, & INDUSTRIAL INNOVATION
- TOPIC #22 - CMEMICAL & TRANSPORT SYSTEMS
- TOPIC #23 - CIVIL & MECHANICAL SYSTEMS
- TOPIC #24 - BIOENGINEERING & ENVIRONMENTAL SYSTEMS
- TOPIC #25 - EDUCATION & HUMAN RESOURCES
- TOPIC #26 - NEXT GENERATION VEHICLES
- TOPIC #27 - MICROELECTRONICS MANUFACTURING
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National Science Foundation (NSF) Scott GK MacLeod @ World University and School’s One-page Idea for Alexandra Medina-Borja program 2022
Dear Alexandra,
My broad research question at CC-4 ocw.mit.edu -centric wiki World Univ & Sch: How best to build out a realistic virtual earth for all STEM disciplines and as STEM field sites, and classrooms?
I'm particularly interested in the virtual learning environments you mention at the close of your ISSIP talk, and regarding WUaS planning to facilitate a single realistic virtual earth for Classrooms, and as STEM field sites, and for genetics and everything (eg see some of these #hashtags here -https://twitter.com/WorldUnivAndSch/status/1478416299713699841?s=20 - and it's possible to find other related #RealisticVirtualEarth #Hashtags, e.g. here https://twitter.com/hashtag/RealisticVirtualEarthForGenetics?src=hashtag_click - on Twitter, and think Google Street View with time slider, Maps, Earth, TensorFlowAI, Translate, and at the cellular and molecular levels too, and even with 'artificial people' as avatar bot electronic medical records and their genomes for all 7.9 billion people on the planet, each a Wikidata Pin #, and in the online WUaS Medical School(s) and online Teaching Hospital (s)).
So, idea-wise, begin in part with the NSF developing a realistic virtual earth for genetics and aging reversal, and longevity (more than 122 years of age for humans, with machine learning), and drugs for this too? (Explore, too, students in courses coding this with the Scratch programming language even, and study how students do this, comparatively and across languages, and from state to state in the US?)
In response to your slide at the 23 minute mark:
"Priority 3a: Enhance the use of technological innovations in both in-person and virtual learning spaces.
Priority 3b: Prepare educators to provide rich learning experiences for all students.
Challenge:
Understand how virtual distance learning environments affect cognition and learning
Actions:
Research is needed to build a deeper understanding of the possibilities of virtual and hybrid distance learning environments, from how they affect the development of skills and abilities, to the pedagogies and curriculum that work best."
(from "ISSIP NSF Workshop Nov 10, 2021, Long Term Impact of COVID 19 on Work, Learning, and Skills" - https://youtu.be/_rK9IANvjQg - Nov 10, 2021 - Alexandra Medina-Borja at 23:00 - 24:01)
a) prioritize developing this single realistic virtual earth to be "student-centered, personalized, and equitable," b) making "when we teach," clear concerning "what is it we teach," and c) developing other coding focuses "for the worker learners."
Please consider too this one email page idea in regards to this NSF thinking too -
GERMINATION: Germination of Research Questions for Addressing Critical Societal Challenges
https://nsf.gov/publications/pub_summ.jsp?org=NSF&ods_key=nsf21594
Thank you for your consideration of this one-page idea.
Sincerely,
Scott
- Scott GK MacLeod
Founder, President, CEO & Professor
World Univ & Sch (WUaS) - PO Box 442, Canyon, CA 94516
1) non-profit World University and School - http://worlduniversityandschool.org
2) for profit general stock company WUaS Corporation in CA - http://worlduniversityandschool.org/AcademicPress.html
(o) 415 480 4577 - sgkmacleod@worlduniversiryandschool.org
(m) 412 478 0116 - sgkmacleod@gmail.com
World Univ & Sch Innovation Research - scottmacleod.com
- CC World University and School - like CC Wikipedia with best STEM-centric CC OpenCourseWare - incorporated as a nonprofit university and school in California, and is a U.S. 501 (c) (3) tax-exempt educational organization.
PS
And also please consider this one-page idea above regarding World University & School building out in a realistic virtual earth for STEM everything into each of these NSF research areas -
https://www.nsf.gov/about/research_areas.jsp
Computer and Information Science and Engineering (CISE)
Education and Human Resources (EHR)
Environmental Research and Education (ERE)
International Science and Engineering (OISE)
Mathematical and Physical Sciences (MPS)
Social, Behavioral and Economic Sciences (SBE)
- and the following too, on the WUaS Corporation wing (in contrast to the World Univ & Sch wing) - https://www.nsf.gov/pubs/1997/nsf9764/topics.htm -
TOPIC #17 - NETWORKING & COMMUNICATIONS RESEARCH & INFRASTRUCTURE
TOPIC #18 - MICROELECTRONIC INFORMATION PROCESSING SYSTEMS (MIPS)
- so especially in these STEM disciplines, but also with a STEAM focus, that is Science, Technology, Engineering, Arts, and Mathematics' foci.
Thank you, Alex!
Best regards, Scott
--
- Scott GK MacLeod
Founder, President, CEO & Professor
World Univ & Sch (WUaS) - PO Box 442, Canyon, CA 94516
1) non-profit World University and School - http://worlduniversityandschool.org
2) for profit general stock company WUaS Corporation in CA - http://worlduniversityandschool.org/AcademicPress.html
(o) 415 480 4577 - sgkmacleod@worlduniversiryandschool.org
(m) 412 478 0116 - sgkmacleod@gmail.com
World Univ & Sch Innovation Research - scottmacleod.com
- CC World University and School - like CC Wikipedia with best STEM-centric CC OpenCourseWare - incorporated as a nonprofit university and school in California, and is a U.S. 501 (c) (3) tax-exempt educational organization.
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